harsk

Description:

703xp
195gp
harsk

Male Dwarf Barbarian 2
Chaotic Neutral
Representing nikola

Strength 16 (3)
Dexterity 15 (
2)
Constitution 17 (3)
Intelligence 13 (
1)
Wisdom 15 (+2)
Charisma 3 (-4)

Size: Medium
Height: 4’ 1"
Weight: 190 lb
Eyes: Blue
Hair: Dark Brown Straight; Average Beard
Skin: Tan

Total Hit Points: 28

Speed: 30 feet [barbarian]

Armor Class: 24 = 10 +10 halfplate] + 2 [heavy steel] + 2 [dexterity]

Touch AC: 12 Flat-footed: 20 [uncanny dodge]

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 6 = 3 [base] + 3 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 5 = 2 [base] + 3 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 5 = 2 [base] + 3 [strength]
Combat Maneuver Defense: + 17 = 10 + 2 [base] + 3 [strength] + 2 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

Languages: Common Dwarven Orc

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

+2 Halfplate +8 ac check penal -7
Heavy Steel Shield [ + 2 AC; check penalty -2; hardness 10; hp 20; 15 lb.]

Feats:

Exotic Weapon Proficiency Weapon:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Acrobatics Dex* 0 =
+2
+ 1 + 3 [class skill] -4 [armor] -2 [shield]
Appraise Int 1 =
+1

Bluff Cha -4 =
-4

Climb Str* -3 =
+3
-4 [armor] -2 [shield]
Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha -4 =
-4

Disguise Cha -4 =
-4

Escape Artist Dex* -4 =
+2
-4 [armor] -2 [shield]
Fly Dex* -4 =
+2
-4 [armor] -2 [shield]
Heal Wis 2 =
+2

Intimidate Cha 1 =
-4
+ 2 + 3 [class skill]
Perception Wis 7 =
+2
+ 2 + 3 [class skill]
Perform_1 Cha -4 =
-4

Perform_2 Cha -4 =
-4

Perform_3 Cha -4 =
-4

Perform_4 Cha -4 =
-4

Perform_5 Cha -4 =
-4

Ride Dex* 0 =
+2
+ 1 + 3 [class skill] -4 [armor] -2 [shield]
Sense Motive Wis 2 =
+2

Stealth Dex* -4 =
+2
-4 [armor] -2 [shield]
Survival Wis 7 =
+2
+ 2 + 3 [class skill]
Swim Str** 2 =
+3
+ 2 + 3 [class skill] -4 [armor] -2 [shield]

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +2; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Dwarf

+ 2 constitution, +2 wisdom, -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet) All dwarves are proficient with battleaxes, heavy picks, and warhammers. + 4 to avoid being bullrushed / tripped while standing on ground + 2 racial bonus on saves vs. poison + 2 racial bonus on saves vs. spells / spell-like abilities + 1 racial bonus to hit orcs and goblinoids + 4 dodge bonus on AC against giants + 2 racial bonus on appraise checks if stone/metal

Barbarian

Fast Movement (+10 feet, already included) Rage — 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC. At each even-numbered level, barbabarians gain a new rage power Uncanny Dodge (level 2) — cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized Trap Sense (level 3) — bonuses on AC / reflex to avoid trap damage Improved Uncanny Dodge (level 5) — cannot be flanked Damage Reduction 1 from any natural or weapon attack (level 7) Damage Reduction 2 from any natural or weapon attack (level 10) Greater Rage (level 11) — +6 strength, +6 constitution, +3 will Damage Reduction 3 from any natural or weapon attack (level 13) Indominitable Will (level 14) — +4 on will, stacks with rage and all other plusses Damage Reduction 4 from any natural or weapon attack (level 16) Tireless Rage (level 17) — no longer fatigued after raging Damage Reduction 5 from any natural or weapon attack (level 19) Mighty Rage (level 20) — +8 strength, +8 constitution, +4 will

Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 8

harsk’s Equipment:

55 lb 3 lb 2 lb 5 lb 3 lb 5 lb 10 lb 5 lb 1 lb _____ 89 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Bedroll Blanket, winter x1 Flint and steel Rations (1 day) x5 Rope (50’, hempen) x1 Torches x5 Whetstone Total

More about harsk:

Bio:

harsk

The Maze Trials felixlibsch nikola_1