Mevir the Violent

Male Human Ranger 1

Description:

Mevir the Violent
Male Human Ranger 1
Chaotic Neutral
Representing Erik

Strength 15 (2)
Dexterity 19 (
4)
Constitution 11 (0)
Intelligence 8 (-1)
Wisdom 15 (
2)
Charisma 17 (+3)
Size: Medium
Height: 6’ 3"
Weight: 220 lb
Eyes: Blue
Hair: Blond Wavy; Beardless
Skin: Light
Total Hit Points: 8

Speed: 30 feet

Armor Class: 16 = 10 + 2 [leather] + 4 [dexterity]

Touch AC: 14
Flat-footed: 12
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 2 = 2 [base]
Reflex save: + 6 = 2 [base] + 4 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 3 = 1 [base] + 2 [strength]
Attack (missile): + 5 = 1 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 3 = 1 [base] + 2 [strength]
Combat Maneuver Defense: + 17 = 10 + 1 [base] + 2 [strength] + 4 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Common

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]

Feats:

Quick Draw Draw weapon is free action
Rapid Reload
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 8 =
+4
+ 1 + 3 [class skill]
Appraise Int -1 =
-1
Bluff Cha 3 =
+3
Climb Str* 2 =
+2
Craft_1 Int -1 =
-1
Craft_2 Int -1 =
-1
Craft_3 Int -1 =
-1
Diplomacy Cha 3 =
+3
Disguise Cha 3 =
+3
Escape Artist Dex* 4 =
+4
Fly Dex* 4 =
+4
Handle Animal Cha 7 =
+3
+ 1 + 3 [class skill]
Heal Wis 2 =
+2
Intimidate Cha 3 =
+3
Knowledge (dungeoneering) Int 3 =
-1
+ 1 + 3 [class skill]
Perception Wis 6 =
+2
+ 1 + 3 [class skill]
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex* 4 =
+4
Sense Motive Wis 2 =
+2
Spellcraft Int 3 =
-1
+ 1 + 3 [class skill]
Stealth Dex* 8 =
+4
+ 1 + 3 [class skill]
Survival Wis 6 =
+2
+ 1 + 3 [class skill]
Swim Str** 2 =
+2

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +0; Skill points +1

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

This human chose +2 to dexterity (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.

Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.

Bonus to tracking

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Hunter’s bond — either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Quarry (level 11)

Camouflage (level 12)

Improved Evasion (level 16)

Hide in Plain Sight (level 17) — any favored terrain

Improved quarry (level 19) — any favored terrain

Master Hunter (level 20) — lethal attacks, superior tracking

High wisdom gains bonus spells daily

Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

Humanoids (goblinoid) + 2

This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 10

Mevir’s Equipment:

23 lb
4 lb
6 lb
2 lb
5 lb
3 lb
5 lb
5 lb
3 lb
_____
56 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x4
Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Rations (1 day) x5
Rope (50’, silk) x1
Torches x3
GP:0
XP:135

Total

More about Mevir:

Bio:

Mevir the Violent

The Maze Trials felixlibsch eastenstrom