Francis Farewell Starlite

Male Orc Fighter Level 1

Description:

Francis Farewell Starlite
Male Half-Orc Fighter 1
True Neutral
Representing Elliott

438 xp
342 gp

Strength
20 (5)
Dexterity
14 (
2)
Constitution
13 (1)
Intelligence
16 (
3)
Wisdom
12 (+1)
Charisma
6 (-2)

Size: Medium
Height: 6’ 0"
Weight: 440 lb
Eyes: Silver
Hair: Black Straight; Beardless
Skin:Green

Total Hit Points: 11
Speed: 20 feet
Armor Class: 19 = 10 + 6 [breastplate] + 1 [light steel] + 2 [dexterity]
Touch AC: 12
Flat-footed: 16
Initiative modifier:
+ 2
= + 2 [dexterity]
Fortitude save:
+ 3
= 2 [base] + 1 [constitution]
Reflex save:
+ 2 = 0 [base] + 2 [dexterity]
Will save:
+ 1 = 0 [base] + 1 [wisdom]
Attack (handheld):
+ 6 = 1 [base] + 5 [strength]
Attack (missile):
+ 3 = 1 [base] + 2 [dexterity]
Combat Maneuver Bonus:
+ 6 = 1 [base] + 5 [strength]
Combat Maneuver Defense:
+ 18 = 10 + 1 [base] + 5 [strength] + 2 [dexterity]

Light load: 133 lb. or less
Medium load: 134-266 lb.
Heavy load: 267-400 lb.
Lift over head: 400 lb.
Lift off ground: 800 lb.
Push or drag: 2000 lb.

Languages:
Abyssal Common Draconic Goblin Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]
Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 30 lb.]
Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Athletic

+1 on climb and swim

Combat Expertise

Reduce attack bonus to obtain AC bonus

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics
Dex*
-3 =
+2

-4 [armor] -1 [shield]
Appraise
Int
3 =
+3

Bluff
Cha
-2 =
-2

Climb
Str*
6 =
+5
+ 1
+ 3 [class skill] + 2 [athletic] -4 [armor] -1 [shield]
Craft_1
Int
3 =
+3

Craft_2
Int
3 =
+3

Craft_3
Int
3 =
+3

Diplomacy
Cha
-2 =
-2

Disguise
Cha
-2 =
-2

Escape Artist
Dex*
-3 =
+2

-4 [armor] -1 [shield]
Fly
Dex*
-3 =
+2

-4 [armor] -1 [shield]
Handle Animal
Cha
2 =
-2
+ 1
+ 3 [class skill]
Heal
Wis
1 =
+1

Intimidate
Cha
4 =
-2
+ 1
+ 3 [class skill] + 2 [half-orc]
Knowledge (dungeoneering)
Int
7 =
+3
+ 1
+ 3 [class skill]
Perception
Wis
1 =
+1

Perform_1
Cha
-2 =
-2

Perform_2
Cha
-2 =
-2

Perform_3
Cha
-2 =
-2

Perform_4
Cha
-2 =
-2

Perform_5
Cha
-2 =
-2

Ride
Dex*
-3 =
+2

-4 [armor] -1 [shield]
Sense Motive
Wis
1 =
+1

Stealth
Dex*
-3 =
+2

-4 [armor] -1 [shield]
Survival
Wis
5 =
+1
+ 1
+ 3 [class skill]
Swim
Str**
6 =
+5
+ 1
+ 3 [class skill] + 2 [athletic] -4 [armor] -1 [shield]

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers
      Favored class points: Hit points +0; Skill points +1
      Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
      Half-Orc
      This half-orc chose +2 to strength (already included)
      Darkvision (see 60 feet in pitch-dark)

+2 on intimidate (already included)

Orc Ferocity — if brought below 0 hp, fight for 1 round anyway

All orcs know greataxes and falchions

Fighter
Bonus Feats (already included)

Armor training — penalties for armor decrease by one each at levels 3, 7, 11, and 15

At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.

Bravery — +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18

Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
Level 5:
Level 9:
Level 13:
Level 17:

Armor Mastery (level 19) - Damage reduction 5/ wearing any armor or using any shield

Weapon Mastery (level 20) — choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it

Class
HP rolled

Level 1:
Fighter
10

Francis Farewell Starlite’s Equipment:

Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Torches x2
Whetstone

Total

Bio:

Francis Farewell Starlite

The Maze Trials felixlibsch elliott_blau