blith

Description:

blith
Male Halfling Rogue 1
Chaotic Neutral
Representing Aaron Bolonick

Strength 16 (3)
Dexterity 20 (
5)
Constitution 17 (3)
Intelligence 13 (
1)
Wisdom 13 (1)
Charisma 14 (
2)
Size: Small
Height: 3’ 1"
Weight: 38 lb
Eyes: Dark Brown
Hair: Blond
Skin: Light
Total Hit Points: 12

Speed: 20 feet

Armor Class: 17 = 10 + 1 [padded] + 5 [dexterity] + 1 [small]

Touch AC: 16
Flat-footed: 12
Initiative modifier: + 5 = + 5 [dexterity]
Fortitude save: + 4 = 0 [base] + 3 [constitution] + 1 [halfling]
Reflex save: + 8 = 2 [base] + 5 [dexterity] + 1 [halfling]
Will save: + 2 = 0 [base] + 1 [wisdom] + 1 [halfling]
Attack (handheld): + 4 = 0 [base] + 3 [strength] + 1 [small]
Attack (missile): + 6 = 0 [base] + 5 [dexterity] + 1 [small]
Combat Maneuver Bonus: + 2 = 0 [base] + 3 [strength] -1 [small]
Combat Maneuver Defense: + 17 = 10 + 0 [base] + 3 [strength] + 5 [dexterity] -1 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
57 or less
58-115 lb.
116-173 lb.
173 lb.
345 lb.
863 lb.

Languages: Common Goblin Halfling Orc

Long Spear [1d6, crit x3, 4 1/2 lb., two-handed, piercing]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing]

Hand Crossbow [1d3, 19-20/x2, range incr 30 ft., 1 lb., piercing]

Padded armor [light; + 1 AC; max dex + 8; check penalty 0 5 lb.]

Feats:

Catch Off Guard No penalties for improvised melee weapons
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 7 =
+5
+ 2 [halfling]
Appraise Int 1 =
+1
Bluff Cha 6 =
+2
+ 1 + 3 [class skill]
Climb Str* 5 =
+3
+ 2 [halfling]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 2 =
+2
Disable Device Dex 9 =
+5
+ 1 + 3 [class skill]
Disguise Cha 6 =
+2
+ 1 + 3 [class skill]
Escape Artist Dex* 9 =
+5
+ 1 + 3 [class skill]
Fly Dex* 5 =
+5
Heal Wis 1 =
+1
Intimidate Cha 6 =
+2
+ 1 + 3 [class skill]
Knowledge (local) Int 5 =
+1
+ 1 + 3 [class skill]
Linguistics Int 5 =
+1
+ 1 + 3 [class skill]
Perception Wis 3 =
+1
+ 2 [halfling]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex* 5 =
+5
Sense Motive Wis 5 =
+1
+ 1 + 3 [class skill]
Stealth Dex* 13 =
+5
+ 1 + 3 [class skill] + 4 [small]
Survival Wis 1 =
+1
Swim Str** 3 =
+3

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

This character also has 1 ranks in Linguistics.

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Halfling

+ 2 dexterity, +2 charisma, -2 strength (already included)

Small (combat bonuses, + 4 to stealth already included)

+ 2 racial bonus on acrobatics, climb, and perception (already included)

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus to all saves)

+ 1 to hit with thrown weapons and slings

Rogue
Sneak Attack +1d6

Trapfinding — add half of rogue level to find traps, minimum +1

Evasion (level 2) — no damage on a successful reflex save

Rogue talents — gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.

Trap sense (level 3) — armor class and reflex bonuses against traps

Uncanny Dodge (level 4) — cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible

Improved Uncanny Dodge (level 8) — cannot be flanked

Master strike (level 20) — each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Rogue 8

blith’s Equipment:

13 lb
6 lb
5 lb
2 lb
1 lb
1 lb

2 lb
1 lb
_____
31 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Throwing daggers x10
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Rations (1 day) x5
Thieves’ tools

Total

More about blith:

Bio:

blith

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